Features idle,
walk,
run,
attack,
jump,
and additional animations.
Suitable for 2D platformer games.
Each row designed for animation sequences with specific frame counts.
Character is Batman.
Actions include idle walking and attacking.
Each action has consistent frames arranged uniformly.
Transparent background.
There is an entrance and an exit.
Frames depict cats standing,
running,
Tunnel entrance and two tunnels leading deeper.
Waterfall visible in the background.
Shadows and light effects creating depth and ambiance.
Surrounding the pond are lush green trees with earthy brown paths weaving through.
Small flowers and scattered rocks enhance the playful atmosphere.
An 8-bit pixelated bird eating from the floor.
No background,
transparent
Top down view showcasing movement and action.
Student style with backpack.
Three sequential frames showing movement.
Full body view side perspective.
Three dark entrances are visible.
The cave has walls made of stone.
The floor is flat with scattered rocks.
No hole at the center is present.
Short black hair has red orange yellow streaks.
Attitude is tomboyish and bossy.
Wears skin-tight mech pilot suit in warm colors.
Includes multiple walking frames in side-scrolling animation style.
Actions include idle walking jumping and attacking.
Rock formations are prominent throughout the cave.
walking,
jumping,
and attacking.
Consistent character appearance maintained.
Sprites are aligned uniformly.
Size of each frame is 64x64 pixels.
No background or scenery included.
It shows two winding paths inside the cave.
Elements include walls,
entrance,
and exit.
Overall mood is mysterious.
View is from above.
Character shows idle,
and attacking actions.
Design inspired by Siouxsie Sioux.
The hallway features classrooms on both sides.
The image is styled like an old 16-bit game from the 90s.