dark trees.
surrounded by foliage.
The atmosphere is misty and peaceful.
Gentle rolling hills with subtle elevation changes displayed.
Minimal vegetation present in the heightmap.
No prominent structures or sharp cliffs.
Include soft rolling hills and gentle slopes.
Feature elevated plateaus and subtle valley curves.
Ensure elevation changes are smooth.
Optimize for game engines for terrain displacement.
Gentle rolling hills and subtle elevation changes.
Vast open field with soft undulations.
Minimal vegetation,
no prominent structures.
Smooth and natural terrain with gradual slopes.
Peaceful untouched environment.
enveloped in mist.
Glowing footprints illuminate the path,
guiding viewers deeper into the woods.
The trees are tall and bare,
creating an eerie ambiance.
The overall lighting is dim,
Surrounding trees are displaying autumn colors.
Leaves are scattered along the tracks.
Trees line the rocky walls.
Bright sunlight filters through clouds.
Mountains loom in the background.
barren forest,
cast in ominous shadows.
Dense trees on either side.
Boulders lining the entrance.
Fog obscuring the view.
focusing on white,
grey,
and black to highlight the features.
The peaks should be prominent,
Ensure that the landscape appears three-dimensional,
with realistic contours and slopes.
Foggy atmosphere with tall trees.
Ground covered in leaves.
Two dark areas at the bottom right resembling blind spots.
moody atmosphere with towering evergreen trees surrounding the pathway.
The background is blurred by fog,
Textured elevation differences represented by shadows.
Prominent peaks and contrasting valleys.
Realistic three-dimensional contours and slopes emphasized.
Terrain appears smooth and natural.
No sharp cliffs or prominent structures.
Reflect peaceful and untouched environment.
Use shadowing and texture to show elevation differences.
and black.
Peaks should be prominent and valleys contrast with lower elevation.
Features deep canyons and towering spires.
The visibility is low.
The atmosphere is mysterious and contemplative.