The image features a series of three structured diagrams outlining HR processes for employee management.
The first diagram details the steps involved in documenting coaching sessions,
including acquiring a signature,
scanning the document,
and notifying the HR department through email.
The second diagram describes the termination process,
emphasizing communication with the employee and necessary documentation.
The third diagram outlines the resignation procedure,
including the completion of a resignation form and subsequent notifications.
Each diagram clearly indicates the required actions and the flow of information,
aiming to streamline HR processes and ensure compliance with company policies.
A footballer dribbles past an opponent during a match.
Two female athletes engage in a competitive game.
Bright stadium environment enhances the action.
Players wear team jerseys in red and blue colors.
A hospital operation room with a surgical team performing a procedure under general anaesthetic.
Surgeons wear scrubs and masks.
Web application design for health practitioners.
Central figure is a female health practitioner in a lab coat.
Surrounding icons represent features like appointment booking,
supplements,
reading materials,
and client interactions.
Suitable for marketing health tech platforms.
Two stick figures engage in a friendly game of football.
This is a logo for an esports team named 'GESPORT COMMANDMENT'.
It features bold typography with an emphasis on the letter 'G'.
The design incorporates a futuristic style with elements that give a sense of command and authority.
enhancing the modern look.
Bright lighting effects outline the letters,
making the logo stand out.
Overall,
it conveys a sense of professionalism and excitement in the esports domain.
Lively 2D scene of diverse individuals engaged in a rummy game.
Characters seated around a table,
holding cards with backs visible to opposing players.
Emphasize strategic gestures,
hands at chests.
Modern 2D cartoon style.
Slightly overhead camera angle shows interactions.
Characters display exaggerated expressions.
Central card deck and discard pile present.
Uniform marine-colored card backs.
Discard pile shows top card.
Include scorecards and chip stacks.
Soft directional lighting for texture.
Mood of friendly competition.
Two smiling young girls wearing helmets and ballet dresses,
standing indoors,
ready for ballet practice or play,
in soft lighting.
Field hockey player in blue snatching the ball away from an opponent.
Opponents in red running towards her from all directions.
Green field background.
Glamorous teacher in a classroom setting.
Long flowing blonde hair styled in soft waves.
Wearing stylish black glasses and a chic black turtleneck.
Sleek leather skirt.
A chalkboard filled with rules.
Vibrant and engaging atmosphere.
Showcasing knowledge and fashion.
Diagram showing player positions on a football pitch.
The goalkeeper is in the net.
Smiling teacher stands confidently in front of a chalkboard.
She wears an apron and crosses arms.
Classroom background visible with writing on the board.
Create a humorous flowchart with nonsensical text and arrows,
showing a process with errors and confusion.
Design a lively 2D scene featuring diverse individuals engaging in a rummy game.
Characters seated around a table.
Cards held with backs visible to opposing players.
Emphasize strategic gameplay with hands angled toward chests.
Use modern 2D cartoon aesthetics.
Camera angle slightly overhead to highlight interactions.
Characters show exaggerated expressions.
Central card deck and discard pile included.
Cards have uniform marine-colored backs.
Discard pile shows only the top card.
Color palette includes salad-green and gray.
Soft directional lighting for textures.
Create a mood of friendly competition.
Two robots shaking hands in a relay race.
One robot appears to be passing a baton to another.
Diagram illustrates relationship between amok and motor pathways.
Displays stimulators inhibitors cofactors.
Highlights genetic variants and SNPs affecting pathways.
Organized in a clear visual format.
A woman in a white hijab writes confidently on a chalkboard in a classroom setting.
It includes various steps indicated by labeled boxes such as 'Kuidete,'
'Carjite,'
and 'Evrangueeds.'
which guide the user through different paths based on their input.
Each step leads logically to the next,
making it easier for users to follow along.
The flowchart is drawn in a simplistic,
clear style to ensure easy understanding.
The image displays a webpage titled 'Hacking Challenge'.
It features a welcome message and a login section where a user's name is entered.
The user can select a difficulty level labeled 'easy' before starting the game.
A quiz question follows,
asking 'What is social engineering?'
with four multiple-choice options listed.
The correct answer is indicated to start with the number 2.
Additionally,
ending the game,
and links to social media and a website.
Illustration of anti-drone operations.
Steps show detection of drones via signals.
Information relayed to soldiers on the battlefield.
Drone position reported and shared.
Soldiers receive alerts about drone locations.
A woman,
dressed in a floral-patterned outfit,
intently plays mahjong with a joyful expression.
Floating panels labeled Line Discounts,
Invoice Discounts,
Customer Groups,
and Item Discount Matrix surround them.
One side shows a customer buying multiple products,
automated tiered discounts like -10%,
-15% above items.
Another floating screen displays a table with minimum quantity,
discount %,
and customer pricing group.
A visual chart dynamically adjusts to show discounts' impact on revenue and sales trends in a clean,
smart Microsoft-themed workspace.
Player holds smartphone displaying rewards interface.
Features merchandise access passes and exclusive items.
Clean e-commerce design with verification symbols.
Realistic and modern smartphone aesthetics.
A female student stands confidently in a classroom.
She wears a slim-fitting blouse,
red tie,
and a black mini-skirt.
Thigh-high socks complement her outfit.
She smiles brightly,
projecting confidence and approachability.