establishment,
Neurons are labeled nodes.
weights,
Connecting lines indicate data flow or communication pathways among these units.
engineering context,
possibly related to signal processing or telecommunications.
Schematic diagram representing gamification concepts.
Central gear shape with 'GAMI.'
text.
It shows five distinct stages,
Next,
Finally,
light ambiance,
boxes,
Illustration shows glass bottles filled with pills on conveyor.
Cartoon box contains more pills.
Terahertz photocell inspects items.
Conveying system highlighted.
Showcases progression from early ancestors to modern humans.
Designed for educational purposes.
steps,
sampler_name,
Foreground shows multiple plants at different growth stages with lush green leaves.
Arrows indicate sunlight movement for energy.
Visible soil represents nutrients.
'Carjite,'
making it easier for users to follow along.
clear style to ensure easy understanding.
Steps include Kuiitete,
Carjite,
Lost,
Bad,
Shows decision points leading to different paths.
Plants are present for ambiance.
Central focus on 'Teachers' input.'
objective formulation,
selecting content,
organizing content,
selecting learning activities,
organizing learning activities,
capacitors,
making it easier for users to follow.
Flowchart illustrates Go-Back N protocol dynamics for sending packets.
Every 6th packet lost.
Total 15 packets sent due to retransmission.
Comparison with stop-and-wait protocol.
highlighted with an orange glow.