Every 6th packet lost.
Comparison with stop-and-wait protocol.
It includes various steps indicated by labeled boxes such as 'Kuidete,'
'Carjite,'
and 'Evrangueeds.'
Key decision points like 'Bad' and 'Lost' are shown as diamonds,
which guide the user through different paths based on their input.
Each step leads logically to the next,
clear style to ensure easy understanding.
The central part of the diagram is labeled 'Stopper' in yellow.
It features gates: one labeled 'Start' in red and another labeled 'Stop' in blue.
Additional elements include two gates in green and light blue.
The overall design is simple and educational,
Schematic diagram representing gamification concepts.
Central gear shape with 'GAMI.'
text.
Eight surrounding icons representing different aspects of gamification.
Futuristic lecture hall displayed.
Colorful lighting surrounds.
Enthusiastic crowd watches massive dilution refrigerator.
Quantum processor sits at the bottom.
Copper pieces drape from the top layer.
Cold heads connect to closed-cycle helium cryocooler.
Tubes feed lower levels with mixed helium isotopes.
Flow diagram displaying the steps in the teaching process.
Central focus on 'Teachers' input.'
Surrounding the center are steps like diagnosis of students' needs,
objective formulation,
selecting content,
organizing content,
selecting learning activities,
organizing learning activities,
and evaluation.
At the top,
there is a rounded box representing a starting point.
Below it,
there is a rectangular box labeled "one" connected by an arrow pointing downward.
Following that,
there is another rectangular box labeled "two" below the first box,
also connected by an arrow.
Lastly,
there is a rounded box at the bottom indicating an endpoint,
connected from the second box below.
The overall flow is clear and straightforward,
depicting a linear process.
Displays stimulators inhibitors cofactors.
Highlights genetic variants and SNPs affecting pathways.
Organized in a clear visual format.
showing a process with errors and confusion.
The first diagram details the steps involved in documenting coaching sessions,
including acquiring a signature,
scanning the document,
and notifying the HR department through email.
The second diagram describes the termination process,
emphasizing communication with the employee and necessary documentation.
The third diagram outlines the resignation procedure,
including the completion of a resignation form and subsequent notifications.
Each diagram clearly indicates the required actions and the flow of information,
aiming to streamline HR processes and ensure compliance with company policies.
Image depicts a diagram titled PACK with various coding patterns arranged in a circular layout.
The image displays a webpage titled 'Hacking Challenge'.
It features a welcome message and a login section where a user's name is entered.
The user can select a difficulty level labeled 'easy' before starting the game.
A quiz question follows,
asking 'What is social engineering?'
with four multiple-choice options listed.
The correct answer is indicated to start with the number 2.
Additionally,
ending the game,
and links to social media and a website.
Diagram illustrating the flow of using a logistics and container storage application.
Main components include a computer,
boxes,
and warehouse storage.
Arrows indicate process flow.
The image is a schematic diagram showing a layout of three interconnected units,
each labeled with components like 'MULTIPLEXER' and 'ASYNC'.
Connecting lines indicate data flow or communication pathways among these units.
Labels such as 'Demodulator' and 'CP A/P M4' suggest a technical,
engineering context,
possibly related to signal processing or telecommunications.
The setting has a warm,
natural light illuminating the paper,
which is placed on a wooden surface.
This image exemplifies a creative brainstorming session,
showcasing the organization of thoughts and strategies easily accessible in visual format.
Steps include Kuiitete,
Carjite,
Lost,
Bad,
and Evrangueeds.
Shows decision points leading to different paths.
A colorful board game design where players advance by answering multiple choice questions correctly.
waiting a turn,
and playing again.
Bright colors and playful illustrations enhance the fun atmosphere.
A stylized chat interface featuring a conversation about a computer virus.
The design includes pixel art elements with a space-themed background and glowing text.
The conversation hints at technical jargon and potential consequences involving a chat application.
Schematic diagram representing concepts of gamification.
Central gear shape contains text GAMI.
Eight surrounding icons illustrate various gamification elements.
Flow chart to illustrate data collection process.
Collect data every 5 minutes.
Algorithm consumes data to generate reports of least used OTT platform per user.
Diagram illustrating stages of human evolution.
Showcases progression from early ancestors to modern humans.
Each figure is anatomically detailed.
C.
L.
O.
S.
E.
R written in capital letters with dots between each letter.
Simple design on a white background.
Motion graphic drawing style.
Clean and clear presentation.
The frog has a friendly smile and distinct spots.
Text in bold style reads 'ToadCoin' below the character.