It includes various steps indicated by labeled boxes such as 'Kuidete,'
'Carjite,'
and 'Evrangueeds.'
Key decision points like 'Bad' and 'Lost' are shown as diamonds,
making it easier for users to follow along.
clear style to ensure easy understanding.
Displays actions triggered by gas levels exceeding thresholds.
Includes beeping buzzer,
voice alerts,
and opening windows.
set on a wooden desk in a modern workspace,
with a blurred background featuring a computer and office peripherals.
A person writes on a whiteboard with colorful sticky notes and arrows,
'Sentceps,'
and 'Cisjt day.'
This scene suggests a collaborative and educational environment,
typical in classrooms or meeting spaces.
indicating a focus on communication and brainstorming.
Overall,
commonly seen in business strategies or educational settings.
A small toy robot with glowing red eyes stands on a microchip on a circuit board.
Steps include Kuiitete,
Carjite,
Lost,
Bad,
and Evrangueeds.
Shows decision points leading to different paths.
Simple and clear for user understanding.
It includes various electronic components such as resistors,
capacitors,
and diodes.
making it easier for users to follow.
This diagram is suitable for educational purposes and electronics projects.
Circuit board design with blue neon lines and connections.
Circuit diagram for motion-sensor-based alert system with ESP32 and MPU6050 connections.
Includes battery,
Bluetooth,
buzzer,
and LEDs.
Clearly labeled connections.
Instructions for creating a nativity crib.
Detailed steps for building and decorating a stable and manger.
Clear guidelines and well-organized layout.
It features gates: one labeled 'Start' in red and another labeled 'Stop' in blue.
Additional elements include two gates in green and light blue.
Each element is color-coded for easy understanding and navigation.
connected to a cable.
Elements include 'Fries,'
typical in classrooms or meetings.
focusing on communication and brainstorming.
Central focus on 'Teachers' input.'
objective formulation,
selecting content,
organizing content,
selecting learning activities,
organizing learning activities,
and evaluation.
Flow chart to illustrate data collection process.
Collect data every 5 minutes.
Store data in Redis DB for 30 days.
Data includes OTT platform usage for each user.
there is a rounded box representing a starting point.
Below it,
there is a rectangular box labeled "one" connected by an arrow pointing downward.
Following that,
also connected by an arrow.
Lastly,
depicting a linear process.
It features a welcome message and a login section where a user's name is entered.
A quiz question follows,
asking 'What is social engineering?'
with four multiple-choice options listed.
Additionally,
there are buttons for hints,
and links to social media and a website.
motion sensor gyroscope,
GPS module,
and power supply in a circuit.